Archives of Acoustics, 40, 2, pp. 205–211, 2015
10.1515/aoa-2015-0023

Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine

Bartłomiej MIGA
http://dsp.agh.edu.pl
Faculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, Kraków
Poland

Bartosz ZIÓŁKO
http://dsp.agh.edu.pl
Faculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, Kraków Techmo, Kraków
Poland

This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces representation of sound phenomena using digital filters for further digital audio processing.
Keywords: sound reflection; transmission; attenuation; real-time audio processing.
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DOI: 10.1515/aoa-2015-0023

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